MusicD constructor

MusicD({
  1. Pointer<MusicC>? originalPointer,
  2. required AudioStreamD stream,
  3. required int frameCount,
  4. required bool looping,
  5. required MusicContextType ctxType,
})

Implementation

MusicD({
  super.originalPointer,
  required this.stream,
  required this.frameCount,
  required this.looping,
  required this.ctxType,
});