toD method

ModelD toD([
  1. Pointer<ModelC>? ptr
])

Implementation

ModelD toD([Pointer<ModelC>? ptr]) => .new(
  originalPointer: ptr,
  transform: transform.toD(),
  meshes: .generate(meshCount, (i) => (meshes + i).toD()),
  materials: .generate(materialCount, (i) => (materials + i).toD()),
  meshMaterial: .generate(meshCount, (i) => meshMaterial[i]),
  bones: .generate(boneCount, (i) => (bones + i).toD()),
  bindPose: .generate(boneCount, (i) =>  (bindPose + i).toD()),
);