Camera3DD constructor

Camera3DD({
  1. Pointer<Camera3DC>? originalPointer,
  2. Vector3D? position,
  3. Vector3D? target,
  4. Vector3D? up,
  5. double fovy = 45,
  6. CameraProjection projection = .CAMERA_PERSPECTIVE,
})

Implementation

Camera3DD({
  super.originalPointer,
  Vector3D? position,
  Vector3D? target,
  Vector3D? up,
  this.fovy = 45,
  this.projection = .CAMERA_PERSPECTIVE,
}) :
  position = position ?? .zero(),
  target = target ?? .zero(),
  up = up ?? .zero();