unproject method
Implementation
Vector3D unproject(MatrixD projection, MatrixD view) {
MatrixD matViewProj = view.mul(projection).invert();
QuaternionD qtransformed = .quat(x, y, z, 1.0).qTransform(matViewProj);
return .vec3(
qtransformed.x/qtransformed.w,
qtransformed.y/qtransformed.w,
qtransformed.z/qtransformed.w,
);
}