Vector3D.perpendicular constructor
Vector3D.perpendicular(
- Vector3D o
Implementation
factory Vector3D.perpendicular(Vector3D o) {
double min = o.x.abs();
Vector3D cardinalAxis = .vec3(1.0, 0.0, 0.0);
if ((o.y).abs() < min) {
min = (o.y).abs();
cardinalAxis = .vec3(0.0, 1.0, 0.0);
}
if ((o.z).abs() < min) {
cardinalAxis = .vec3(0.0, 0.0, 1.0);
}
return o.crossProduct(cardinalAxis);
}