TransformD constructor

TransformD({
  1. Pointer<TransformC>? originalPointer,
  2. Vector3D? translation,
  3. QuaternionD? rotation,
  4. Vector3D? scale,
})

Implementation

TransformD({
  super.originalPointer,
  Vector3D? translation,
  QuaternionD? rotation,
  Vector3D? scale,
}) :
  translation = translation ?? .zero(),
  rotation = rotation ?? .zero(),
  scale = scale ?? .zero();