writeInto method
Implementation
@override
void writeInto(RlVertexBufferC p) {
p.elementCount = elementCount;
p.vaoId = vaoId;
for (var i = 0; i < vboIdCount; i++) p.vboId[i] = vboId[i];
for (var i = 0; i < vertices.length; i++) p.vertices[i] = vertices[i];
for (var i = 0; i < texcoords.length; i++) p.texcoords[i] = texcoords[i];
for (var i = 0; i < normals.length; i++) p.normals[i] = normals[i];
for (var i = 0; i < colors.length; i++) p.colors[i] = colors[i];
for (var i = 0; i < indices.length; i++) p.indices[i] = indices[i];
}