writeInto method
Implementation
@override
void writeInto(RlRenderBatchC p) {
p.bufferCount = bufferCount;
p.currentBuffer = currentBuffer;
p.drawCounter = drawCounter;
p.currentDepth = currentDepth;
for (var i = 0; i < vertexBuffers.length; i++) {
vertexBuffers[i].writeInto((p.vertexBuffer + i).ref);
}
for (var i = 0; i < draws.length; i++) {
draws[i].writeInto((p.draws + i).ref);
}
}