setD method
Implementation
@override
RlDrawCallD setD(RlDrawCallD o) {
originalPointer ??= o.originalPointer;
mode = o.mode;
vertexCount = o.vertexCount;
vertexAlignment = o.vertexAlignment;
textureId = o.textureId;
return this;
}
@override
RlDrawCallD setD(RlDrawCallD o) {
originalPointer ??= o.originalPointer;
mode = o.mode;
vertexCount = o.vertexCount;
vertexAlignment = o.vertexAlignment;
textureId = o.textureId;
return this;
}