toD method
Implementation
RlDrawCallD toD([Pointer<RlDrawCallC>? ptr]) => .new(
originalPointer: ptr,
mode: mode,
vertexCount: vertexCount,
vertexAlignment: vertexAlignment,
textureId: textureId,
);
RlDrawCallD toD([Pointer<RlDrawCallC>? ptr]) => .new(
originalPointer: ptr,
mode: mode,
vertexCount: vertexCount,
vertexAlignment: vertexAlignment,
textureId: textureId,
);