rlLoadTextureDepth method

int rlLoadTextureDepth(
  1. num width,
  2. num height,
  3. bool useRenderBuffer
)

Implementation

int rlLoadTextureDepth(
  num width,
  num height,
  bool useRenderBuffer,
) => run(
  () => 'rlLoadTextureDepth($width, $height, $useRenderBuffer)',
  () => rl.Rlgl.rlLoadTextureDepth(
    width.toInt(),
    height.toInt(),
    useRenderBuffer,
  ),
);