rlLoadShaderBuffer method
Implementation
int rlLoadShaderBuffer(
num size,
TypedData? data,
RlUsageHint? usageHint,
) => run(
() => 'rlLoadShaderBuffer($size, data: ${data?.lengthInBytes}, $usageHint)',
() => rl.Rlgl.rlLoadShaderBuffer(
size.toInt(),
data == null ? nullptr : refTypedDataUInt8(data).cast(),
usageHint?.value ?? 0,
),
);