rlLoadTexture method

int rlLoadTexture(
  1. Pointer<Void> data,
  2. int width,
  3. int height,
  4. int format,
  5. int mipmapCount,
)

Implementation

int rlLoadTexture(
  Pointer<Void> data,
  int width,
  int height,
  int format,
  int mipmapCount,
) {
  return _rlLoadTexture(data, width, height, format, mipmapCount);
}