GetWorldToScreen method

Vector2D GetWorldToScreen(
  1. Vector3D position,
  2. CameraD camera
)

Implementation

Vector2D GetWorldToScreen(
  Vector3D position,
  CameraD camera,
) => run(
  () => 'GetWorldToScreen($position, $camera)',
  () => rl.Core.GetWorldToScreen(
    _refVector31(position).ref,
    _refCamera3D1(camera).ref,
  ).toD(),
);