GetSplinePointLinear method

Vector2D GetSplinePointLinear(
  1. Vector2D startPos,
  2. Vector2D endPos,
  3. num t
)

Implementation

Vector2D GetSplinePointLinear(
  Vector2D startPos,
  Vector2D endPos,
  num t,
) => run(
  () => 'GetSplinePointLinear($startPos, $endPos, $t)',
  () => rl.Core.GetSplinePointLinear(
    _refVector21(startPos).ref,
    _refVector22(endPos).ref,
    t.toDouble(),
  ).toD(),
);