GetSplinePointBezierCubic method

Vector2D GetSplinePointBezierCubic(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D c3,
  4. Vector2D p4,
  5. num t,
)

Implementation

Vector2D GetSplinePointBezierCubic(
  Vector2D p1,
  Vector2D c2,
  Vector2D c3,
  Vector2D p4,
  num t,
) => run(
  () => 'GetSplinePointBezierCubic($p1, $c2, $c3, $p4, $t)',
  () => rl.Core.GetSplinePointBezierCubic(
    _refVector21(p1).ref,
    _refVector22(c2).ref,
    _refVector23(c3).ref,
    _refVector24(p4).ref,
    t.toDouble(),
  ).toD(),
);