GetScreenToWorldRayEx method

RayD GetScreenToWorldRayEx(
  1. Vector2D position,
  2. CameraD camera,
  3. num width,
  4. num height,
)

Implementation

RayD GetScreenToWorldRayEx(
  Vector2D position,
  CameraD camera,
  num width,
  num height,
) => run(
  () => 'GetScreenToWorldRayEx($position, $camera, $width, $height)',
  () => rl.Core.GetScreenToWorldRayEx(
    _refVector21(position).ref,
    _refCamera3D1(camera).ref,
    width.toInt(),
    height.toInt(),
  ).toD(),
);