GetScreenToWorldRay method

RayD GetScreenToWorldRay(
  1. Vector2D position,
  2. CameraD camera
)

Implementation

RayD GetScreenToWorldRay(
  Vector2D position,
  CameraD camera,
) => run(
  () => 'GetScreenToWorldRay($position, $camera)',
  () => rl.Core.GetScreenToWorldRay(
    _refVector21(position).ref,
    _refCamera3D1(camera).ref,
  ).toD(),
);