GetScreenToWorld2D method

Vector2D GetScreenToWorld2D(
  1. Vector2D position,
  2. Camera2DD camera
)

Implementation

Vector2D GetScreenToWorld2D(
  Vector2D position,
  Camera2DD camera,
) => run(
  () => 'GetScreenToWorld2D($position, $camera)',
  () => rl.Core.GetScreenToWorld2D(
    _refVector21(position).ref,
    _refCamera2D1(camera).ref,
  ).toD(),
);