DrawTextureV method
Implementation
void DrawTextureV(
Texture2DD texture,
Vector2D position,
ColorD tint,
) => run(
() => 'DrawTextureV($texture, $position, $tint)',
() => rl.Core.DrawTextureV(
_refTexture1(texture).ref,
_refVector21(position).ref,
_refColor1(tint).ref,
),
);