DrawTextureV method

void DrawTextureV(
  1. Texture2DD texture,
  2. Vector2D position,
  3. ColorD tint
)

Implementation

void DrawTextureV(
  Texture2DD texture,
  Vector2D position,
  ColorD tint,
) => run(
  () => 'DrawTextureV($texture, $position, $tint)',
  () => rl.Core.DrawTextureV(
    _refTexture1(texture).ref,
    _refVector21(position).ref,
    _refColor1(tint).ref,
  ),
);