DrawTextureRec method

void DrawTextureRec(
  1. Texture2DD texture,
  2. RectangleD source,
  3. Vector2D position,
  4. ColorD tint,
)

Implementation

void DrawTextureRec(
  Texture2DD texture,
  RectangleD source,
  Vector2D position,
  ColorD tint,
) => run(
  () => 'DrawTextureRec($texture, $source, $position, $tint)',
  () => rl.Core.DrawTextureRec(
    _refTexture1(texture).ref,
    _refRectangle1(source).ref,
    _refVector21(position).ref,
    _refColor1(tint).ref,
  ),
);