DrawTextureNPatch method
void
DrawTextureNPatch(
- Texture2DD texture,
- NPatchInfoD nPatchInfo,
- RectangleD dest,
- Vector2D origin,
- num rotation,
- ColorD tint,
Implementation
void DrawTextureNPatch(
Texture2DD texture,
NPatchInfoD nPatchInfo,
RectangleD dest,
Vector2D origin,
num rotation,
ColorD tint,
) => run(
() => 'DrawTextureNPatch($texture, $nPatchInfo, $dest, $origin, $rotation, $tint)',
() => rl.Core.DrawTextureNPatch(
_refTexture1(texture).ref,
_refNPatchInfo1(nPatchInfo).ref,
_refRectangle1(dest).ref,
_refVector21(origin).ref,
rotation.toDouble(),
_refColor1(tint).ref,
),
);