DrawTextureEx method

void DrawTextureEx(
  1. Texture2DD texture,
  2. Vector2D position,
  3. num rotation,
  4. num scale,
  5. ColorD tint,
)

Implementation

void DrawTextureEx(
  Texture2DD texture,
  Vector2D position,
  num rotation,
  num scale,
  ColorD tint,
) => run(
  () => 'DrawTextureEx($texture, $position, $rotation, $scale, $tint)',
  () => rl.Core.DrawTextureEx(
    _refTexture1(texture).ref,
    _refVector21(position).ref,
    rotation.toDouble(),
    scale.toDouble(),
    _refColor1(tint).ref,
  ),
);