CheckCollisionPointTriangle method

bool CheckCollisionPointTriangle(
  1. Vector2D point,
  2. Vector2D p1,
  3. Vector2D p2,
  4. Vector2D p3,
)

Implementation

bool CheckCollisionPointTriangle(
  Vector2D point,
  Vector2D p1,
  Vector2D p2,
  Vector2D p3,
) => run(
  () => 'CheckCollisionPointTriangle($point, $p1, $p2, $p3)',
  () => rl.Core.CheckCollisionPointTriangle(
    _refVector21(point).ref,
    _refVector22(p1).ref,
    _refVector23(p2).ref,
    _refVector24(p3).ref,
  ),
);