CheckCollisionPointTriangle method
Implementation
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => run(
() => 'CheckCollisionPointTriangle($point, $p1, $p2, $p3)',
() => rl.Core.CheckCollisionPointTriangle(
_refVector21(point).ref,
_refVector22(p1).ref,
_refVector23(p2).ref,
_refVector24(p3).ref,
),
);