GetSplinePointBezierQuad method

Vector2C GetSplinePointBezierQuad(
  1. Vector2C p1,
  2. Vector2C c2,
  3. Vector2C p3,
  4. double t,
)

Implementation

Vector2C GetSplinePointBezierQuad(
  Vector2C p1,
  Vector2C c2,
  Vector2C p3,
  double t,
) {
  return _GetSplinePointBezierQuad(p1, c2, p3, t);
}