GetSplinePointBasis method

Vector2C GetSplinePointBasis(
  1. Vector2C p1,
  2. Vector2C p2,
  3. Vector2C p3,
  4. Vector2C p4,
  5. double t,
)

Implementation

Vector2C GetSplinePointBasis(
  Vector2C p1,
  Vector2C p2,
  Vector2C p3,
  Vector2C p4,
  double t,
) {
  return _GetSplinePointBasis(p1, p2, p3, p4, t);
}