GetScreenToWorldRayEx method

RayC GetScreenToWorldRayEx(
  1. Vector2C position,
  2. CameraC camera,
  3. int width,
  4. int height,
)

Implementation

RayC GetScreenToWorldRayEx(
  Vector2C position,
  CameraC camera,
  int width,
  int height,
) {
  return _GetScreenToWorldRayEx(position, camera, width, height);
}