GetRayCollisionTriangle method

RayCollisionC GetRayCollisionTriangle(
  1. RayC ray,
  2. Vector3C p1,
  3. Vector3C p2,
  4. Vector3C p3,
)

Implementation

RayCollisionC GetRayCollisionTriangle(
  RayC ray,
  Vector3C p1,
  Vector3C p2,
  Vector3C p3,
) {
  return _GetRayCollisionTriangle(ray, p1, p2, p3);
}