GetRayCollisionTriangle method
Implementation
RayCollisionC GetRayCollisionTriangle(
RayC ray,
Vector3C p1,
Vector3C p2,
Vector3C p3,
) {
return _GetRayCollisionTriangle(ray, p1, p2, p3);
}
RayCollisionC GetRayCollisionTriangle(
RayC ray,
Vector3C p1,
Vector3C p2,
Vector3C p3,
) {
return _GetRayCollisionTriangle(ray, p1, p2, p3);
}