GetRayCollisionSphere method
Implementation
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius) {
return _GetRayCollisionSphere(ray, center, radius);
}
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius) {
return _GetRayCollisionSphere(ray, center, radius);
}