allocateInto method
Implementation
@override
void allocateInto(RaylibTemp temp, Pointer<MaterialC> p, String key) {
p.ref.shader.setD(shader);
p.ref.maps = temp.MaterialMap$.Array(maps, key: '${key}_maps');
for (int i = 0; i < paramCount; i++) {
p.ref.params[i] = params[i];
}
}