rlCopyShaderBuffer function

  1. @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)>()
void rlCopyShaderBuffer(
  1. int destId,
  2. int srcId,
  3. int destOffset,
  4. int srcOffset,
  5. int count,
)

Implementation

@ffi.Native<
  ffi.Void Function(
    ffi.UnsignedInt,
    ffi.UnsignedInt,
    ffi.UnsignedInt,
    ffi.UnsignedInt,
    ffi.UnsignedInt,
  )
>()
external void rlCopyShaderBuffer(
  int destId,
  int srcId,
  int destOffset,
  int srcOffset,
  int count,
);