rlCopyShaderBuffer function
- @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)>()
Implementation
@ffi.Native<
ffi.Void Function(
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
)
>()
external void rlCopyShaderBuffer(
int destId,
int srcId,
int destOffset,
int srcOffset,
int count,
);