rlSetUniform function
Implementation
void rlSetUniform(int locIndex, TypedData value, int uniformType, int count) =>
ffi.using((arena) {
final bytes = value.buffer.asUint8List(value.offsetInBytes, value.lengthInBytes);
final ptr = arena<Uint8>(bytes.length);
ptr.asTypedList(bytes.length).setAll(0, bytes);
raylib.rlSetUniform(locIndex, ptr.cast(), uniformType, count);
});