rlReadShaderBuffer function

Uint8List rlReadShaderBuffer(
  1. int id,
  2. int count,
  3. int offset
)

Implementation

Uint8List rlReadShaderBuffer(int id, int count, int offset) =>
    ffi.using((arena) {
  final ptr = arena<Uint8>(count);
  raylib.rlReadShaderBuffer(id, ptr.cast(), count, offset);
  return Uint8List.fromList(ptr.asTypedList(count));
});