rlLoadTexture function
Implementation
int rlLoadTexture(
Uint8List data, int width, int height, int format, int mipmapCount,
) => ffi.using((arena) {
final ptr = arena<Uint8>(data.length);
ptr.asTypedList(data.length).setAll(0, data);
return raylib.rlLoadTexture(ptr.cast(), width, height, format, mipmapCount);
});