rlLoadShaderBuffer function
Implementation
int rlLoadShaderBuffer(int size, Uint8List? data, int usageHint) =>
ffi.using((arena) {
if (data != null) {
final ptr = arena<Uint8>(data.length);
ptr.asTypedList(data.length).setAll(0, data);
return raylib.rlLoadShaderBuffer(size, ptr.cast(), usageHint);
}
return raylib.rlLoadShaderBuffer(size, nullptr, usageHint);
});