rlGetLocationUniform function

int rlGetLocationUniform(
  1. int shaderId,
  2. String uniformName
)

Implementation

int rlGetLocationUniform(int shaderId, String uniformName) =>
    ffi.using((arena) {
  return raylib.rlGetLocationUniform(
    shaderId, uniformName.toNativeUtf8(allocator: arena).cast(),
  );
});