rlGetGlTextureFormats function

({int glFormat, int glInternalFormat, int glType}) rlGetGlTextureFormats(
  1. int format
)

Implementation

({int glInternalFormat, int glFormat, int glType}) rlGetGlTextureFormats(
  int format,
) => ffi.using((arena) {
  final glInternalFormat = arena<UnsignedInt>();
  final glFormat = arena<UnsignedInt>();
  final glType = arena<UnsignedInt>();
  raylib.rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType);
  return (
    glInternalFormat: glInternalFormat.value,
    glFormat: glFormat.value,
    glType: glType.value,
  );
});