rlBindImageTexture function
- @Native<Void Function(UnsignedInt, UnsignedInt, Int, Bool)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.Int, ffi.Bool)>()
Implementation
@ffi.Native<
ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt, ffi.Int, ffi.Bool)
>()
external void rlBindImageTexture(int id, int index, int format, bool readonly);