rlUpdateTexture function
void
rlUpdateTexture()
Implementation
void rlUpdateTexture(
int id, int offsetX, int offsetY,
int width, int height, int format, Uint8List data,
) => ffi.using((arena) {
final ptr = arena<Uint8>(data.length);
ptr.asTypedList(data.length).setAll(0, data);
raylib.rlUpdateTexture(id, offsetX, offsetY, width, height, format, ptr.cast());
});