rlSetMatrixProjectionStereo function

void rlSetMatrixProjectionStereo(
  1. Matrix4 right,
  2. Matrix4 left
)

Implementation

void rlSetMatrixProjectionStereo(Matrix4 right, Matrix4 left) =>
    ffi.using((arena) {
  raylib.rlSetMatrixProjectionStereo(
    arena.matrix4(right).ref, arena.matrix4(left).ref,
  );
});