rlMultMatrixf function

void rlMultMatrixf(
  1. Matrix4 mat
)

Implementation

void rlMultMatrixf(Matrix4 mat) => ffi.using((arena) {
  final s = mat.storage;
  final ptr = arena<Float>(16);
  for (var i = 0; i < 16; i++) {
    ptr[i] = s[i];
  }
  raylib.rlMultMatrixf(ptr);
});