rlLoadTextureDepth function
- @Native<UnsignedInt Function(Int, Int, Bool)>(ffi.Int, ffi.Int, ffi.Bool)>()
Implementation
@ffi.Native<ffi.UnsignedInt Function(ffi.Int, ffi.Int, ffi.Bool)>()
external int rlLoadTextureDepth(int width, int height, bool useRenderBuffer);