rlLoadTextureDepth function

  1. @Native<UnsignedInt Function(Int, Int, Bool)>(ffi.Int, ffi.Int, ffi.Bool)>()
int rlLoadTextureDepth(
  1. int width,
  2. int height,
  3. bool useRenderBuffer
)

Implementation

@ffi.Native<ffi.UnsignedInt Function(ffi.Int, ffi.Int, ffi.Bool)>()
external int rlLoadTextureDepth(int width, int height, bool useRenderBuffer);