rlLoadTexture function

int rlLoadTexture(
  1. Uint8List data,
  2. int width,
  3. int height,
  4. int format,
  5. int mipmapCount,
)

Implementation

int rlLoadTexture(
  Uint8List data, int width, int height, int format, int mipmapCount,
) => ffi.using((arena) {
  final ptr = arena<Uint8>(data.length);
  ptr.asTypedList(data.length).setAll(0, data);
  return raylib.rlLoadTexture(ptr.cast(), width, height, format, mipmapCount);
});