rlGetShaderBufferSize function

  1. @Native<UnsignedInt Function(UnsignedInt)>(ffi.UnsignedInt)>()
int rlGetShaderBufferSize(
  1. int id
)

Implementation

@ffi.Native<ffi.UnsignedInt Function(ffi.UnsignedInt)>()
external int rlGetShaderBufferSize(int id);