rlGetGlTextureFormats function
({int glFormat, int glInternalFormat, int glType})
rlGetGlTextureFormats(
- int format
)
Implementation
({int glInternalFormat, int glFormat, int glType}) rlGetGlTextureFormats(
int format,
) => ffi.using((arena) {
final glInternalFormat = arena<UnsignedInt>();
final glFormat = arena<UnsignedInt>();
final glType = arena<UnsignedInt>();
raylib.rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType);
return (
glInternalFormat: glInternalFormat.value,
glFormat: glFormat.value,
glType: glType.value,
);
});