rlComputeShaderDispatch function

  1. @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)>()
void rlComputeShaderDispatch(
  1. int groupX,
  2. int groupY,
  3. int groupZ
)

Implementation

@ffi.Native<
  ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)
>()
external void rlComputeShaderDispatch(int groupX, int groupY, int groupZ);