rlComputeShaderDispatch function
- @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)>()
Implementation
@ffi.Native<
ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt)
>()
external void rlComputeShaderDispatch(int groupX, int groupY, int groupZ);