rlBindShaderBuffer function

  1. @Native<Void Function(UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt)>()
void rlBindShaderBuffer(
  1. int id,
  2. int index
)

Implementation

@ffi.Native<ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt)>()
external void rlBindShaderBuffer(int id, int index);