rlBindShaderBuffer function
- @Native<Void Function(UnsignedInt, UnsignedInt)>(ffi.UnsignedInt, ffi.UnsignedInt)>()
Implementation
@ffi.Native<ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt)>()
external void rlBindShaderBuffer(int id, int index);
@ffi.Native<ffi.Void Function(ffi.UnsignedInt, ffi.UnsignedInt)>()
external void rlBindShaderBuffer(int id, int index);