rlLoadTexture function

  1. @Native<UnsignedInt Function(Pointer<Void>, Int, Int, Int, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Int, ffi.Int)>()
int rlLoadTexture(
  1. Pointer<Void> data,
  2. int width,
  3. int height,
  4. int format,
  5. int mipmapCount,
)

Implementation

@ffi.Native<
  ffi.UnsignedInt Function(
    ffi.Pointer<ffi.Void>,
    ffi.Int,
    ffi.Int,
    ffi.Int,
    ffi.Int,
  )
>()
external int rlLoadTexture(
  ffi.Pointer<ffi.Void> data,
  int width,
  int height,
  int format,
  int mipmapCount,
);