GetWorldToScreenEx function

Vector2 GetWorldToScreenEx(
  1. Vector3 position,
  2. Camera3D camera,
  3. int width,
  4. int height,
)

Implementation

Vector2 GetWorldToScreenEx(
  Vector3 position,
  Camera3D camera,
  int width,
  int height,
) => ffi.using(
  (arena) => raylib.GetWorldToScreenEx(
    arena.vector3(position).ref,
    camera.ptr.ref,
    width,
    height,
  ).toDart(),
);