rlUpdateTexture function
- @Native<Void Function(UnsignedInt, Int, Int, Int, Int, Int, Pointer<Void>)>(ffi.UnsignedInt, ffi.Int, ffi.Int, ffi.Int, ffi.Int, ffi.Int, ffi.Pointer<ffi.Void>)>()
void
rlUpdateTexture(
- int id,
- int offsetX,
- int offsetY,
- int width,
- int height,
- int format,
- Pointer<Void> data,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.UnsignedInt,
ffi.Int,
ffi.Int,
ffi.Int,
ffi.Int,
ffi.Int,
ffi.Pointer<ffi.Void>,
)
>()
external void rlUpdateTexture(
int id,
int offsetX,
int offsetY,
int width,
int height,
int format,
ffi.Pointer<ffi.Void> data,
);