rlUpdateTexture function

  1. @Native<Void Function(UnsignedInt, Int, Int, Int, Int, Int, Pointer<Void>)>(ffi.UnsignedInt, ffi.Int, ffi.Int, ffi.Int, ffi.Int, ffi.Int, ffi.Pointer<ffi.Void>)>()
void rlUpdateTexture(
  1. int id,
  2. int offsetX,
  3. int offsetY,
  4. int width,
  5. int height,
  6. int format,
  7. Pointer<Void> data,
)

Implementation

@ffi.Native<
  ffi.Void Function(
    ffi.UnsignedInt,
    ffi.Int,
    ffi.Int,
    ffi.Int,
    ffi.Int,
    ffi.Int,
    ffi.Pointer<ffi.Void>,
  )
>()
external void rlUpdateTexture(
  int id,
  int offsetX,
  int offsetY,
  int width,
  int height,
  int format,
  ffi.Pointer<ffi.Void> data,
);